It gives the game a different vibe since we spend our time killing goblins, finding shrines and doing quests trying to find out what our purpose really is. It’s unique in that technically, we have already lost before the game even starts. BOTW properly starts with you waking up as Link in the future and slowly learning about the past as you explore the world. Zelda uses the last of her magic to put Link in a magical-medical-coma for 100 years to recover and binds herself to Ganon and Hyrule Castle in order to contain the evil there for that time. Things are going well up until they suddenly aren’t and Link is given a mortal wound.
Our story starts out classically, Princess Zelda and our Hero Link are fighting the big bad, Ganon. It’s a grand adventure on a huge scale which still includes the character to character connections which make any story feel emotionally real. Breath of the Wild (BOTW) is to me the very best of that upward curve, with heart, soul and an amazing story driven gaming experience. The magic is that each installment finds a new way to expand and grow that narrative, until we have great complexity of characters, plot, game play and every other aspect of each game. The Legend of Zelda games have always embodied the most basic hero-fights-bad-guys-with-sword story.